Friday, 24 February 2012

Justicar Thawn - Casualty Counter


My Justicar Thawn model now needed a 'Casualty Counter' (or Death maker/token/etc) as per the 'I Shall Not Yield' rules.

Tuesday, 21 February 2012

Grey Knights – 2nd Wave


The process of ‘reconditioning’ my ever-growing Grey Knight models, rescued from the Bay of Ecstasy, continues...

Thursday, 26 January 2012

New Year, New Knights


Here at the Cadian 512th blog, we’ve begun 2012 fresh in anticipation of February. No Wednesday Night Gaming for this month of Jan as real life concerns have gotten in the way, but as soon as next month rolls along the Campaign games will resume anew.

In the meantime, I’ve been slowly beavering away ‘refurbishing’ my Grey Knights.

Friday, 23 December 2011

Piece of the Puzzle


I’ve been busy scouring the Internet, trawling over at the Bay of Ecstasy and rummaging through the piles of bitz websites to put together my vision of Grandmaster Mordrak, the Haunted Knight.

Monday, 19 December 2011

Wotan’s Night Campaign – First Tier Report


We finally finished off the last game of the first tier, Grey Knights vs. Space Marines.

Monday, 12 December 2011

Wotan’s Night Campaign – Draft First Report


We had our first night on campaign, fighting battles of Tier 1 from the campaign aid. This was to be the preliminary engagement over the Frost Plains of the world of Wotan’s Night, where our mutual forces would jockey for an early advantage and test out the Veteran Abilities rules from the BRB.

Wednesday, 7 December 2011

Wednesday Night Gaming: 3-Player Campaign



Here at Wednesday Night Gaming, we’re big fans of the Broken Alliance 3-player battle setup, as there are 3 of us in the group, this being me (Imperial Guard, Grey Knights), Dougie (Orks, Chaos Space Marines) and Laur (Space Marines, Tau, Tyranids). 

While in most of our games 2 of us face off, with the odd one out invigilating, setting up the terrain and/or doing some painting on the sidelines and resolving rules queries, but all in all we do enjoy the anarchy and fun factor when it comes to the brilliant 3-player battles, especially the randomised game turn which is prone to abuse, with hilarious results.

Lately we’ve been noticing something missing in our games. We’ve been busy playing each other, adapting, list tailoring, but we’ve noticed a stagnation, a lack of development if you will.