Here at Wednesday Night Gaming, we’re big fans of the Broken Alliance 3-player battle setup, as there are 3 of us in the group, this being me (Imperial Guard, Grey Knights), Dougie (Orks, Chaos Space Marines) and Laur (Space Marines, Tau, Tyranids).
While in most of our games 2 of us face off, with the odd one out invigilating, setting up the terrain and/or doing some painting on the sidelines and resolving rules queries, but all in all we do enjoy the anarchy and fun factor when it comes to the brilliant 3-player battles, especially the randomised game turn which is prone to abuse, with hilarious results.
Lately we’ve been noticing something missing in our games. We’ve been busy playing each other, adapting, list tailoring, but we’ve noticed a stagnation, a lack of development if you will.













