tag:blogger.com,1999:blog-6774997766356173689.post6860891694389458206..comments2023-10-22T00:54:20.212-07:00Comments on THE 512th CADIAN: Wednesday Games Night: Mortal Kombat PatrolMenzies Tankhttp://www.blogger.com/profile/16442136130180768750noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6774997766356173689.post-51484499577239297392010-02-14T07:53:38.731-08:002010-02-14T07:53:38.731-08:00I've got to try that one day! Thanks! :)I've got to try that one day! Thanks! :)Menzies Tankhttps://www.blogger.com/profile/16442136130180768750noreply@blogger.comtag:blogger.com,1999:blog-6774997766356173689.post-75375081012401835882010-02-13T14:15:56.313-08:002010-02-13T14:15:56.313-08:00One of the interesting things I've found is th...One of the interesting things I've found is that the psyker battle squad (at 36") will outrange the 24" range of a psychic hood. Once you've reduced the librarian's leadership - he's screwed!Admiral Draxhttps://www.blogger.com/profile/07476823273954165890noreply@blogger.comtag:blogger.com,1999:blog-6774997766356173689.post-11653071223171921292010-02-13T03:02:22.878-08:002010-02-13T03:02:22.878-08:00Gotthammer: Didn't realise that's what ...Gotthammer: Didn't realise that's what 'decimate' actually meant, but now that you've called me up on it, it makes perfect sense! ('dec', '10', etc)<br /><br />I'm sure Vortex of Doom can be pretty impressive (it is after all Str 10 Ap1 small blast). It's just the bad luck on my opponent's part, as he should've flattened both Chimeras by turn 3 really. Just one of those days!<br /><br />Speaking of Kill-team, we did play 3no. Kill-team missions (as per the old WD rules currently available on Forgeworld) where I lost each time, but we had a blast. Now that I know the new Battle Missions book has them, we'll certainly check it out.<br /><br />Laur: Good to see you online! Maybe you'll start a blog for yourself too! :)<br /><br />I understand the reasonings for Scout squads better now, knowing that points are at a premium at the 400 limit, and if you had to swap killing power for more survivable men, I too would stick with killing power. But the fact remains, if I see a juicy target with only 4+ saves VS 3+ saves, I would go for them preferrably for KP reasons.<br /><br />To everyone: Thanks for comments, and a warm welcome to my weekly-regular opponent, Laur ('L' in these past reports)Menzies Tankhttps://www.blogger.com/profile/16442136130180768750noreply@blogger.comtag:blogger.com,1999:blog-6774997766356173689.post-36812305058978740682010-02-12T12:53:28.087-08:002010-02-12T12:53:28.087-08:00Snake-Eyes and I tried to get some combat patrol g...Snake-Eyes and I tried to get some combat patrol games going at the FLGS, but the attendance was not as good as expected...<br />...then again, turn out for regular 40K is down as well....<br />...seems they all want to play Apoc....YUK!<br />Oh, well. Glad to see you had fun with Combat PatrolGrizzled Gorillahttps://www.blogger.com/profile/16715567863938779627noreply@blogger.comtag:blogger.com,1999:blog-6774997766356173689.post-22113847567251620442010-02-12T11:03:26.339-08:002010-02-12T11:03:26.339-08:00The Psyker Primaris seemed like crap at first to m...The Psyker Primaris seemed like crap at first to me as well, but ever since I popped him into a 500 pt game I've loved the little bugger to death! I like to pair him with a vet squad armed with grenade launchers (and possibly a storm bolter on the sarge, though I haven't tried that yet [nor am I sure that you can actually TAKE one on a vet sarge...]) and have them cruise around in a Chimera. The GLs basically add 3 to the number of the Psyker's shots most of the time and allow him to stay at maximum range while punishing anything that gets close. The storm bolter would add to the number of 24" shots if it's allowed, which is always a good thing.<br /><br />The Nightshroud power has never actually worked for me, though to be fair that is mostly because I forget to use it :) Just think of the Psyker as improving the damage output of a squad by at least 100% for 70 points and you should be just fine.<br /><br />Plus, you have a 50/50 chance of force weaponing Carnifexes/Tyrranofexes/other big, slow MCs on the charge!Maxhttps://www.blogger.com/profile/12478821172146809894noreply@blogger.comtag:blogger.com,1999:blog-6774997766356173689.post-63305967796615293672010-02-12T10:06:50.713-08:002010-02-12T10:06:50.713-08:00I'm not sure I've got much choice when its...I'm not sure I've got much choice when its only 400 points.<br />The scout squad with heavy bolter is only 85 points so I can't even get a basic combat squad by dropping the scouts. I'd need to loose the scouts and the combi weapon on the tac squad sarg just to get the combat squad and a melta bomb. I think the infiltrate/stay in cover and snipe aspect of the scouts is better than a basic combat squad without any ranged anti tank to pop those chimeras.laurhttps://www.blogger.com/profile/12869781182340931004noreply@blogger.comtag:blogger.com,1999:blog-6774997766356173689.post-84215132309446682010-02-12T09:13:30.350-08:002010-02-12T09:13:30.350-08:00"Heavy flamer, shotgun blasts, meltagun let l..."Heavy flamer, shotgun blasts, meltagun let loose and decimate the Scout squad to a single man."<br /><br />Being nitpicky but decimate means kill one in ten...<br /><br />Anyways, the scouts are likely there as marines are tricky to build at low points when you must take HQs as a full squad (which you need for the guns) is up at around 200pts.<br /><br />I'm not too impressed with Vortex O' Doom either - I'd rather one of the more reliable shooting powers or having the Librarian as a backup character giving cover saves and the like.<br /><br />That said this battle would bee a perfect candidate for the upcoming missions book - there's neew Kill Team rules and a mission where only heroes can kill each other.Gotthammerhttps://www.blogger.com/profile/09192437339888042580noreply@blogger.com