tag:blogger.com,1999:blog-6774997766356173689.post1400503158275593944..comments2023-10-22T00:54:20.212-07:00Comments on THE 512th CADIAN: Like A Kid In A Candy StoreMenzies Tankhttp://www.blogger.com/profile/16442136130180768750noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6774997766356173689.post-16353372698561581672010-01-24T03:05:42.137-08:002010-01-24T03:05:42.137-08:00Magilla:
Now that you mention it, I've only e...Magilla:<br /><br />Now that you mention it, I've only ever pinned down Marine Scouts (twice) and Orks (a reduced Mob so no mob rule), and my rats tend to just pick off stragglers now and again. Pinning Marines can be difficult (3+ to hit, 4+ to wound, 3+ save? High leadership) as the leadership factor does stack the dice to their favour.<br /><br />Bearing in mind, ATSKNF affects regrouping & morale tests, but not pinning/basic leadership, I'm hoping the combo unit of using Rats, together with the Sanctioned Psykers, means I can really put the hurt on his groups of Bikers and Terminators, pinning them therefore effectively nullifying a large chunk of his forces & points for very little.<br /><br />For me, the Rats have always been a rather fun relic from the older editions, and tend to get overlooked during games due to their seeming ineffectiveness, but this time.. It's definitely a gamble, but a gamble I'm willing to try out. So who knows?<br /><br />WH39,999: I understand your feeling. The guys at my local group (D & L) feel exactly the same way!<br /><br />I did start the game (see earlier posts) in 3rd ed. codex using infantry groups, and while I love playing a more fluff appropriate, and I will admit, enjoyable block of infantry platoons (I love seeing masses and masses of guys!), my opponents have loved me playing it. Usually because they beat me soundly each and every time due to KP's, assaults, unbalanced points costings, terrain advantage (our table is slightly smaller than regulation size), etc. Also, lack of models meant I couldn't field an effective, yet flexible enough force to muster a decent infantry horde. Now, maybe I can, but that's another discussion.<br /><br />I had discovered the joys of mech earlyish last year when I discovered that, while I liked playing large blocks of men, I also found I liked winning more.<br /><br />The sneers of contempt and muffled laughter from the enjoyment of my opponents mopping up large scale swathes of my men were replaced by fear, and respect, as my men suddenly seemed against the fluff, to outmanouevre, out-shoot, and out-mech Marines, Orks, Tau & Chaos in all games I'v played with the new format.<br /><br />I used to play purely for the enjoyment. In a little way, I still do. Trouble is, the guys I play with are so uber-competitive, it's rubbed off on me. We all play for other factors (the social gathering aspect, discussions, beer & pizza, etc) but a big part of their enjoyment in playing is playing to win (particularly one guy), not playing for fun (as evident by their severe lack of enthusiasm to use house rules, fun units or homebrew minidexes as these evidently do not serve them an advantage in self-gain e.g. winning, so why bother?)<br /><br />Sad I know (as really, we're fresh, new returnees to the game), but I'll turn them around and work on it!<br /><br />My aim one day, is to get them so used to the mech format that I'll catch them out and bring an infantry horde to surprise them!Menzies Tankhttps://www.blogger.com/profile/16442136130180768750noreply@blogger.comtag:blogger.com,1999:blog-6774997766356173689.post-75802704719332604882010-01-23T15:52:20.454-08:002010-01-23T15:52:20.454-08:00Assaulty IG always seems laughable to me, but best...Assaulty IG always seems laughable to me, but best of luck to you with them. A local buddy of mine seems to always use them in his games and sometimes they fair well. I'm sure he has a tactica coming soon on them. His blog is: http://08ak1.blogspot.com/.<br /><br />As for the army--it always saddens me a bit when I see guard armies that don't have any infantry platoons. One of the greatest mights of the guard is their ability to pump out a ton of small-arms fire. Mech makes me cry a little, as I associate it with people playing to win, rather than playing to enjoy the game.<br /><br />Not that I'm accusing you of anything, mind you--it's just a general feeling I get. Best of luck in your game. Looking forward to reading the batrep!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6774997766356173689.post-59270483653321131402010-01-23T11:43:23.587-08:002010-01-23T11:43:23.587-08:00Col. Straken is a close combat beast on the charge...Col. Straken is a close combat beast on the charge. He has 4 attacks at Strength 7 that ignore armor saves!<br />Weaken Resolve works like lash. If in range and you pass your psychic test, the unit is effected!<br />The only choice I don't like is the Rats...against Space Marines, I have found that pinning weapons are not all that effective.Grizzled Gorillahttps://www.blogger.com/profile/16715567863938779627noreply@blogger.com